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Royal Giant Control

Control
4.0 avg elixir
Evolved Skeleton Army
UR
8%
WR
51%
Hero Ice Wizard
UR
9%
WR
51%
Evolved Minion Horde
UR
5%
WR
51%
Sparky
UR
7%
WR
50%
Royal Giant
UR
0%
WR
48%
Barbarians
UR
1%
WR
51%
Arrows
UR
21%
WR
50%
Electro Spirit
UR
11%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#684
Rank
53.5%
Win rate
0.0%
Usage
245
Battles
4.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 4h ago

Matchups vs archetypes

  • vs Beatdown63.1% (65)
  • vs Control58.6% (70)
  • vs Bridge Spam43.8% (32)
  • vs Cycle37.8% (37)

Ranked ·Last 30 days ·1,118,642 battles· updated 4h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

74
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack78
  • Defense66
  • Air92
  • Ground69
  • Cycle49
  • Synergy80
4.0
Average Elixir
10
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck