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Three Musketeers Beatdown

Beatdown
4.0 avg elixir
Evolved Elite Barbarians
UR
9%
WR
50%
Hero Ice Golem
UR
2%
WR
50%
Evolved Zap
UR
13%
WR
51%
Three Musketeers
UR
3%
WR
50%
Royal Ghost
UR
4%
WR
50%
Bandit
UR
9%
WR
51%
Heal Spirit
UR
8%
WR
50%
Elixir Collector
UR
6%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#655
Rank
53.9%
Win rate
0.0% +6%
Usage
232
Battles
4.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Control60.6% (99)
  • vs Cycle58.5% (53)
  • vs Siege57.9% (38)
  • vs Bridge Spam56.4% (39)
  • vs Beatdown47.6% (105)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

78
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack78
  • Defense84
  • Air62
  • Ground87
  • Cycle49
  • Synergy90
4.0
Average Elixir
8
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck