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Three Musketeers Beatdown

Beatdown
4.3 avg elixir
Evolved Knight
UR
3%
WR
51%
Evolved Elite Barbarians
UR
9%
WR
50%
Monk
UR
3%
WR
49%
Three Musketeers
UR
3%
WR
50%
Heal Spirit
UR
8%
WR
50%
Elixir Collector
UR
6%
WR
50%
Bomber
UR
4%
WR
50%
Rage
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#221
Rank
54.9%
Win rate
0.1% +216%
Usage
541
Battles
4.3 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 4h ago

Matchups vs archetypes

  • vs Cycle62.2% (135)
  • vs Bridge Spam59.0% (78)
  • vs Bait58.3% (36)
  • vs Beatdown53.9% (191)
  • vs Control53.3% (137)
  • vs Siege46.2% (52)

Ranked ·Last 30 days ·1,118,642 battles· updated 4h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

63
/ 100

Heavy deck with solid defence; slow to cycle back to key cards.

  • Attack75
  • Defense77
  • Air38
  • Ground74
  • Cycle38
  • Synergy60
4.3
Average Elixir
8
4-card cycle cost
  • Only 1 card(s) can target air units.
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.3) — slow to cycle.

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck