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Three Musketeers Beatdown

Beatdown
4.0 avg elixir
Evolved Skeleton Army
UR
8%
WR
51%
Hero Mini P.E.K.K.A
UR
9%
WR
50%
Evolved Battle Ram
UR
9%
WR
50%
Electro Spirit
UR
11%
WR
49%
Bandit
UR
9%
WR
51%
Zap
UR
11%
WR
50%
Elixir Collector
UR
6%
WR
50%
Three Musketeers
UR
3%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#522
Rank
54.0%
Win rate
0.0% -52%
Usage
278
Battles
4.0 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 5h ago

Matchups vs archetypes

  • vs Bridge Spam60.2% (83)
  • vs Control54.5% (145)
  • vs Beatdown53.1% (209)
  • vs Cycle48.0% (77)
  • vs Bait45.7% (35)
  • vs Siege44.6% (56)

Ranked ·Last 30 days ·1,118,642 battles· updated 5h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

82
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack87
  • Defense83
  • Air82
  • Ground88
  • Cycle49
  • Synergy90
4.0
Average Elixir
9
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

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Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
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Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
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#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
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#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck