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Three Musketeers Beatdown

Beatdown
5.4 avg elixir
Evolved Minion Horde
UR
5%
WR
51%
Evolved Skeleton Army
UR
8%
WR
51%
Barbarians
UR
1%
WR
51%
Elixir Collector
UR
5%
WR
50%
Skeleton Dragons
UR
4%
WR
51%
Three Musketeers
UR
3%
WR
50%
Golem
UR
9%
WR
50%
Vines
UR
6%
WR
49%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#924
Rank
52.6%
Win rate
0.0% +19%
Usage
213
Battles
5.4 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 44m ago

Matchups vs archetypes

  • vs Cycle62.3% (53)
  • vs Bridge Spam57.9% (38)
  • vs Control55.6% (81)
  • vs Beatdown48.5% (99)

Ranked ·Last 30 days ·1,143,704 battles· updated 43m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

77
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack87
  • Defense74
  • Air92
  • Ground73
  • Cycle20
  • Synergy90
5.4
Average Elixir
15
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (5.4) — slow to cycle.

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck