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Three Musketeers Beatdown

Beatdown
4.4 avg elixir
Evolved Knight
UR
3%
WR
51%
Evolved Elite Barbarians
UR
9%
WR
50%
Monk
UR
3%
WR
49%
Three Musketeers
UR
3%
WR
50%
Heal Spirit
UR
8%
WR
50%
Elixir Collector
UR
6%
WR
50%
Archers
UR
1%
WR
49%
Rage
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#33
Rank
50.3%
Win rate
0.9% +41%
Usage
5,901
Battles
4.4 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 4h ago

Matchups vs archetypes

  • vs Siege67.4% (691)
  • vs Cycle61.2% (1475)
  • vs Control53.8% (2124)
  • vs Bridge Spam48.3% (1022)
  • vs Air Beatdown47.6% (252)
  • vs Beatdown44.9% (2570)
  • vs Bait42.7% (513)

Ranked ·Last 30 days ·1,118,642 battles· updated 4h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

66
/ 100

Heavy deck with well-balanced roles; slow to cycle back to key cards.

  • Attack72
  • Defense70
  • Air62
  • Ground66
  • Cycle35
  • Synergy75
4.4
Average Elixir
9
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.4) — slow to cycle.

More Beatdown decks

#5

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.4%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+277%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.4%
Usage
Open Deck
#18

Golem Beatdown

Beatdown+30%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck