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Three Musketeers Beatdown

Beatdown
4.5 avg elixir
Evolved Bats
UR
6%
WR
51%
Hero Giant
UR
5%
WR
51%
Evolved Minion Horde
UR
5%
WR
51%
Zap
UR
11%
WR
50%
Elixir Collector
UR
6%
WR
50%
Three Musketeers
UR
3%
WR
50%
Battle Ram
UR
0%
WR
48%
Goblin Gang
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#296
Rank
54.8%
Win rate
0.1% +418%
Usage
409
Battles
4.5 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Control63.9% (147)
  • vs Cycle59.8% (82)
  • vs Bait54.8% (31)
  • vs Bridge Spam53.3% (45)
  • vs Beatdown47.5% (141)
  • vs Siege45.5% (33)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

75
/ 100

Heavy deck with strong air defence; slow to cycle back to key cards.

  • Attack77
  • Defense74
  • Air97
  • Ground73
  • Cycle31
  • Synergy80
4.5
Average Elixir
11
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).
  • High average elixir (4.5) — slow to cycle.

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Win Rate
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Win Rate
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Avg Elixir
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Win Rate
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Usage
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