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Elixir Golem Beatdown

Beatdown
4.0 avg elixir
Evolved Skeleton Army
UR
8%
WR
51%
Evolved Witch
UR
7%
WR
50%
Monk
UR
3%
WR
49%
Elixir Golem
UR
3%
WR
50%
Spirit Empress
UR
2%
WR
49%
Night Witch
UR
8%
WR
50%
Fireball
UR
22%
WR
50%
Rage
UR
7%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#291
Rank
49.4%
Win rate
0.3% +352%
Usage
1,708
Battles
4.0 average elixir

Ranked ·Last 7 days ·662,244 battles· updated 43m ago

Matchups vs archetypes

  • vs Bridge Spam65.3% (219)
  • vs Siege55.3% (161)
  • vs Cycle54.0% (365)
  • vs Beatdown47.6% (576)
  • vs Air Beatdown47.2% (53)
  • vs Control43.7% (444)
  • vs Bait40.2% (127)

Ranked ·Last 30 days ·1,143,704 battles· updated 42m ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

75
/ 100

Heavy deck with strong tower pressure; slow to cycle back to key cards.

  • Attack86
  • Defense76
  • Air62
  • Ground76
  • Cycle49
  • Synergy85
4.0
Average Elixir
12
4-card cycle cost
  • No small spell for swarms (Log, Zap, Arrows…).

More Beatdown decks

#4

Golem Beatdown

Beatdown+60%
Evolved Zap
Hero Mini P.E.K.K.A
Evolved Elite Barbarians
Phoenix
Golem
Bomber
Night Witch
Arrows
4.1
Avg Elixir
51.2%
Win Rate
2.5%
Usage
Open Deck
#16

Graveyard Beatdown

Beatdown+258%
Evolved Giant Snowball
Hero Bowler
Evolved Witch
Arrows
Minions
Graveyard
Giant
Zappies
4.0
Avg Elixir
51.3%
Win Rate
1.5%
Usage
Open Deck
#17

Golem Beatdown

Beatdown+32%
Evolved Skeleton Army
Evolved Inferno Dragon
Skeleton King
Miner
Golem
Night Witch
Zap
Goblin Curse
3.8
Avg Elixir
51.6%
Win Rate
1.3%
Usage
Open Deck