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Ram Rider Control

Control
3.8 avg elixir
Evolved Mega Knight
UR
3%
WR
49%
Hero Berserker
UR
2%
WR
49%
Evolved Zap
UR
13%
WR
51%
Goblin Gang
UR
7%
WR
50%
Skeleton Army
UR
2%
WR
48%
Ram Rider
UR
3%
WR
50%
Inferno Dragon
UR
1%
WR
48%
Magic Archer
UR
1%
WR
50%

UR / WR of each card version in Ranked · 7d. Hero and Evo versions are counted separately.

Performance

#644
Rank
53.1%
Win rate
0.0% -7%
Usage
286
Battles
3.8 average elixir

Ranked ·Last 7 days ·658,335 battles· updated 3h ago

Matchups vs archetypes

  • vs Bait61.3% (31)
  • vs Beatdown56.3% (135)
  • vs Control55.0% (120)
  • vs Cycle50.7% (69)
  • vs Bridge Spam39.7% (63)
  • vs Siege35.9% (39)

Ranked ·Last 30 days ·1,118,642 battles· updated 3h ago

Deck Analysis

Rule-based, from card roles and elixir. Not AI.

80
/ 100

Mid-weight deck with strong air defence.

  • Attack78
  • Defense76
  • Air92
  • Ground81
  • Cycle56
  • Synergy90
3.8
Average Elixir
10
4-card cycle cost
  • No big spell (Fireball, Poison, Lightning…).

More Control decks

#13

Graveyard Control

Control+139%
Evolved Baby Dragon
Hero Bowler
Evolved Knight
Graveyard
Poison
Electro Wizard
Goblin Hut
Barbarian Barrel
3.9
Avg Elixir
84.8%
Win Rate
0.0%
Usage
Open Deck
#17

Minion Giant Control

Control+63%
Evolved Archers
Hero Ice Wizard
Evolved Tesla
Lightning
Knight
Minion Giant
Skeletons
Barbarian Barrel
3.3
Avg Elixir
51.5%
Win Rate
1.4%
Usage
Open Deck
#23

Royal Giant Control

Control
Evolved Royal Giant
Evolved Witch
Monk
Fisherman
Hunter
Skeletons
Barbarian Barrel
Fireball
3.8
Avg Elixir
81.8%
Win Rate
0.0%
Usage
Open Deck